About gabe
Sound Designer, Dialogue Editor, Audio Engineer
Amateur Poet, Legendary Blacksmith, Below Average Superhero
Gabriel is a versatile sound professional experienced in games, TV, and film. With an education in Recording Arts Technology and Music from California State University Chico, he started his career in ads, later transitioning to film and TV as a Studio Assistant at Igloo Music Studios. Gabriel recently worked as an Integrated Audio QA Tester/Development Support at Naughty Dog, collaborating closely with the audio team on asset integration and system design on two AAA titles. Besides honing his craft, he enjoys writing and performing spoken word and blacksmithing in his spare time.
Gabriel is currently looking for Audio work and is creating an indie project with some friends under Lemon Eye Games.
Skills:
Sound Design & Editing
Foley Performance
Audio Recording & Mixing
Field Recording
Dialogue Editing
Audio Integration
Music Composition
Orchestration
Programs:
Logic Pro
Pro tools
Reaper
Jira & TestRail
Sibelius
Wwise & Fmod
Unity & Unreal
Confluence
IZotope Plugins
Audio Plugins
Soundminer
C++ & Unreal Blueprints